The Games

Connectrode
Platform: iPhone
Developed in: Dec-June 2010
With:
Dale Austin (Art Direction)
Brad Lewis (Art consulting)
David Pencil (Music)
Robin Arnott (SFX)
Video:

Connectrode Website
iTunes Link
A completely original puzzle game for iOS. Influences: Tetris, Drop7, Dr. Mario, and Bejeweled. I did 100% of the game design and coding, completely in my spare time - a labor of love and a worthy entry in the puzzle game genre.

Dedicated to my wife Laura, who loves these types of games in general and this one in particular; and without whose encouragement I would have given up the project. (The dedication only shows on first launch on other devices, but Laura's version of the game is modified to show it on every launch!)




C.O.O.P.
Platform: Flash game [Flixel]
Developed in: Feb 2011
With: 8 Game Jammers
A 2-player co-op game: the keyboard player must survive, and the mouse player places objects to help them. I led a team of 8 to develop this in 48 hours at the Global Game Jam 2011. Chaotic and fun!




The Great Land Grab
Platform: iPhone
Developed in: Feb-Oct 2010
With: Jake Gostylo
A location-based game Jake designed for the Android. I developed the iPhone version as a learning project.




Terminal Velocity
Platform: Flash game [Flixel]
Developed in: Feburary 2010
At: a Game Jam!
A game about falling. Developed in 6 hours by a small team. I'm responsible for the high concept and the level-generation code.




ClickCraft
Platform: Flash game
Developed in: January 2010
With: Just Me
A joke game, about clicking as quickly as possible... for those who feel that maybe StarCraft is that.








There should probably be some copyright stuff here.





Angry Henry is irate with you. (Don't ask why, it will only make it worse.)