It took me a while to understand exactly what’s supposed to be going on in this link… but it has the potential to be something amazing.
It appears that they have a single powerful server which is raytracing a scene in realtime, and streaming the images down to a lightweight viewer like a web browser plug-in.
In [...]
Archive for July, 2008
Real-time raytracing streamed to a web browser
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18 July 2008 |
14:40 |
Uncategorized |
No Comments »
Hungry Hungry Heavy
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9 July 2008 |
10:37 |
Uncategorized |
No Comments »
Are these top-secret leaked screenshots proof that Valve is implementing my Sandwich idea?
You be the judge!!!!
Hint: No.
Are these top-secret leaked screenshots proof that Valve is implementing my Sandwich idea?
You be the judge!!!!
Hint: No.
TF2 Heavy idea #2: The Sandwich
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3 July 2008 |
11:20 |
design challenges, humor |
2 Comments »
Here’s another idea I think is a winner!
The fists for the Heavy should be replaced by two pieces of bread. When he attacks, the Heavy claps the two pieces of bread in front of him. This attack has an even longer delay than the fists.
If an enemy is caught in between the slices of bread, [...]
Here’s another idea I think is a winner!
The fists for the Heavy should be replaced by two pieces of bread. When he attacks, the Heavy claps the two pieces of bread in front of him. This attack has an even longer delay than the fists.
If an enemy is caught in between the slices of bread, [...]
TF2 Heavy Upgrade ideas
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2 July 2008 |
18:37 |
design challenges |
6 Comments »
I read this post on the TF2 blog and just had to take up the challenge; but it seemed that the only way to “respond” to it would be through the magic of the blogosphere. This seemed like the perfect excuse to start the game design blog I’d been thinking about doing for a while, [...]
I read this post on the TF2 blog and just had to take up the challenge; but it seemed that the only way to “respond” to it would be through the magic of the blogosphere. This seemed like the perfect excuse to start the game design blog I’d been thinking about doing for a while, [...]