Games Can Create Empathy… So Why Don’t They?

I just posted a new blog post on Gamasutra; in response to Roger Ebert’s latest statement in the “games as art” debate, I tackle a question implied by his definition of Great Art. Essentially: can games create empathy by communicating something real about personal experience?

You can find the full article here.

My assertion is that games are actually better-suited for this than any other art form, but for some reason this potential is under-utilized in the industry. (I also talk about zombie sensitivity training and making a game starring Phillip Seymour Hoffman, if that makes the article sound more interesting.)

I’m really happy with this particular post; especially because it’s sparked a renewed interest for me in a side project that I’ve been working on for a while.

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