Tag Archives: design

Games Can Create Empathy… So Why Don’t They?

I just posted a new blog post on Gamasutra; in response to Roger Ebert’s latest statement in the “games as art” debate, I tackle a question implied by his definition of Great Art. Essentially: can games create empathy by communicating something real about personal experience?
You can find the full article here.
My assertion is that games [...]

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There’s Cheese in Your Game!

Another game design blog post at Gamasutra, which they’ve again chosen as a Featured Post:
There’s Cheese in Your Game!

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“Stickiness” in MMOs… on Gamasutra

I’ve been reading Gamasutra since I was a nerdy little CS major dreaming of someday working professionally in games, and desperate to read anything published about the art, science, and business of games. Though it appears that the site has had its bumps through the years, these days I think its content and news are [...]

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