Tag Archives: flash

Flixel Game Jam: “Terminal Velocity”

I had a great experience this past Saturday attending the Austin Flixel Jam, an “indie game jam” where about ~11 guys met up to make a game in one day – specifically 6.5 hours (which is as long as the library would let us work in one of their offices).
I showed up knowing no one, [...]

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Monetizing Flash games, and also Bunni’s

New article on Gamasutra with some interesting thoughts, and numbers, on monetizing Flash games.
Some interesting thoughts in there from Dan Cook. I read his blog Lost Garden often; he tends to be a little abstract and even pedantic sometimes, but overall it’s pretty thought-provoking. More importantly, he has his own interesting thoughts about monetizing Flash [...]

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