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	<title>Deep Plaid</title>
	<link>http://www.deepplaid.com/blog</link>
	<description>A game design blog. One man trying to make some interesting decisions.</description>
	<lastBuildDate>Sun, 21 Sep 2008 18:12:23 +0000</lastBuildDate>
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	<item>
		<title>Give Sports a Chance</title>
		<description>For a while now I've been observing and mulling over a particular problem with game design, and the gamer culture. A recent post by Damion Schubert on Zen of Design has brought it back to the forefront of my mind.

Why do game designers tend to ignore sports?



Note that this is ...</description>
		<link>http://www.deepplaid.com/blog/2008/09/21/give-sports-a-chance/</link>
			</item>
	<item>
		<title>Valve used my idea!</title>
		<description>I proposed that a new Heavy weapon be The Sandwich, and Valve did it!

Unfortunately they seemed to think that the whole "devouring your enemies alive/feeding on the corpses of the dead" element of it just wasn't a direction they wanted to go. Cowards! </description>
		<link>http://www.deepplaid.com/blog/2008/08/20/valve-used-my-idea/</link>
			</item>
	<item>
		<title>Play Braid</title>
		<description>I meant to post about this a few months ago. As I have an XBox 360 Development Kit provided by my job, I have access to PartnerNet and can thus play many XBLA games for free, before they're even released. A couple months ago I played a pre-release version of ...</description>
		<link>http://www.deepplaid.com/blog/2008/08/08/play-braid/</link>
			</item>
	<item>
		<title>Real-time raytracing streamed to a web browser</title>
		<description>It took me a while to understand exactly what’s supposed to be going on in this link... but it has the potential to be something amazing. 
It appears that they have a single powerful server which is raytracing a scene in realtime, and streaming the images down to a lightweight ...</description>
		<link>http://www.deepplaid.com/blog/2008/07/18/real-time-raytracing-streamed-to-a-web-browser/</link>
			</item>
	<item>
		<title>Hungry Hungry Heavy</title>
		<description>Are these top-secret leaked screenshots proof that Valve is implementing my Sandwich idea?

You be the judge!!!!

Hint: No.

 </description>
		<link>http://www.deepplaid.com/blog/2008/07/09/heavy-heavy-hungry/</link>
			</item>
	<item>
		<title>TF2 Heavy idea #2: The Sandwich</title>
		<description>Here's another idea I think is a winner!

The fists for the Heavy should be replaced by two pieces of bread. When he attacks, the Heavy claps the two pieces of bread in front of him. This attack has an even longer delay than the fists.

If an enemy is caught in ...</description>
		<link>http://www.deepplaid.com/blog/2008/07/03/tf2-heavy-idea-2-the-sandwich/</link>
			</item>
	<item>
		<title>TF2 Heavy Upgrade ideas</title>
		<description>I read this post on the TF2 blog and just had to take up the challenge; but it seemed that the only way to "respond" to it would be through the magic of the blogosphere. This seemed like the perfect excuse to start the game design blog I'd been thinking ...</description>
		<link>http://www.deepplaid.com/blog/2008/07/02/tf2-heavy-upgrade-ideas/</link>
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